Thursday, April 26, 2012


Last weekend I was lucky enough to go to Adepticon in Chicago with Wreck-Age. It was a great experience overall, although I didn't play in any tournaments. There were a lot of fantastic models, and there are a lot of really good small games out there that I got the chance to try.

For a game that is played with a relatively low model count, there is a lot going on. Of all the games that I demoed, this was easily the most fun. The models are reasonably priced (around $8-$12), and once you have the rules down the game play is pretty fast. Both players can have different objectives and it's not all about combat which is a nice change of pace.

It's a miniatures game that doesn't use dice. Instead, players use a deck of cards (1-13). Instead of rolling dice to see if an attack hits and then rolling dice to see if the attack does damage, and then rolling dice to see if the damage is saved against, players flip cards against each other. If the attacker wins the flip, they do damage. The difference between the attacker's and defender's number determines how many cards are drawn to determine damage. Players have a hand of six cards and are able to "cheat" by playing a card from their hand to replace a poor draw. I'm a fan.

Some of the sculpts aren't really my style, but not enough to turn me away from the game. The western bayou horror theme is pretty hit or miss, but the game is quick enough that I picked up a Lady Justice box set.

This is a smaller game that most people probably aren't familiar with unless they post on dakkadakka. It's like if the Mouse Guard took place during the Napoleonic Wars.

My friend picked up a box of Capybaras and I was surprised to see that the sculpts are a lot better than the official painted models suggest. The paint jobs aren't bad, but they don't do the models justice.

I only played a brief demo and the two warbands weren't balanced for each other, but it was a very small game. From what I saw of the rulebook, the game seems to be designed for larger battles and is more campaign oriented. There was a skills progression chart for all the generals that used a talent tree system. With this in mind, I don't think a small skirmish demo was fair to all that Brushfire aims to be.

More than any other game, Infinity is something that I've really wanted to try. The Infinity demo table was set up right next to Wreck Age for the entire weekend so I was able to get a few games in. As a game, especially for a skirmish game, there are too many rules. The system seems to get bogged down under them, and for such a low model count this isn't the game for me. As a system, the game does a lot of interesting things. It's a game about stealth and strategy, each players' leader being secret. Each model adds a turn to the "turn pool" and the leader model adds two, one for being a model and an additional turn that only it can spend. The normal turns in the pool can all be spent by one model, which is different, but it doesn't seem to be very balanced. The dice rolling is counter intuitive, with each player rolling a d20, trying to roll under their score but higher than their opponent. The demo itself didn't have too many rules, but when there was an actual game being played, the players who play this game every other Sunday still had a lot of confusion as to how things work.

The models though, the models are fantastic. It's not quite true scale and not quite heroic. It has a nice middle point that allows for some features to be emphasized, but not comically so. The sculpts are also of very high quality, particularly the PanOceana knight models. They're why I was so eager to play, but I don't think the gameplay is something that interests me.

Wrath of Kings
This game was stupid fun. There are barely any rules, yet manages to be engaging. For players with a short attention span, this game is great. The models are good, I think the Cool Mini demo guy (it's produced by Cool Mini or Not) said someone from Rakham did a lot of the sculpting. Some of the models are more than good, but not all of them. There is a faction with pig soldiers and they seemed to have been a much higher quality than the other army, something with demons. 

My only concern about this game is the price. Standard plastic infantry models were being sold by the Cool Mini vendor for $18. For an infantry model. Wrath of King's rules make it a glorified board game, so I'm not sure why the models are being sold for so much. I hope it was a mistake on a part of the person who was attaching price labels to everything.

The game itself isn't out yet. Maybe that's the reason for the price, either they are testing the market or they don't have many to sell. Either way it's too much, as the demo had eight infantry on either side. If they were metal models I could understand the price, but plastics... There may be a Kickstarter coming out so hopefully there will be an opportunity for a good deal.

That's it for now, I'll post more about Adepticon soon.

Also, buy my Necron army:

Or my Star Wars miniatures collection:

Or my DnD miniatures:

Or some Heroclix and Mage Knight:


  1. Just as a counterpoint, I play Infinity every other week. have done so for about 6 months. The rules don't bog it down, the game is actually very fast and fluid.

    I think for beginners, 40k would seem this way too if you have every codex in one book - which is what infinity has -one rulebook for all the armies, core rules and fluff. Seems daunting at first but you're not going to use all those rules in one game.

  2. That's what I expected the game to be like, I guess the people playing a full game werent the best players to watch. My experience with it is definitely limited having only played two small demos and only watching one game.

  3. That's what I expected the game to be like, I guess the people playing a full game werent the best players to watch. My experience with it is definitely limited having only played two small demos and only watching one game.