Tuesday, May 8, 2012

Adepticon II: Swag Bag, Privateer Press, and Wreck Age

When I wasn't trying new games, I was busy getting free stuff, buying things, taking seminars, and talking to people about Wreck Age. Somehow I missed the part about registering for Adepticon gets you a swag bag, which gets you free things. My swag bag had a Hordes Warpack, several bits samples (Battleroad being significantly more useful than Spikey Bits's Black Reach Orc), a Mantic space Orc, several resin bases, the Adepticon mini and poker chip, Gale Force 9 Mysterious Woods markers, a Malifaux rulebook, a Secret Weapon wash (concrete), a Badger paint sample (I'm assuming it's for airbrushing), a Wreck Age miniature that I sent to the guy who bought my Necron army so it's not in the picture, and a Blue Table painting measuring tool that I have already lost. There were also some papers advertising things. If there was anything else in the swag bag I have lost that too.

Privateer Press had a beautiful diorama of Trollbloods fighting Kador. It was behind glass so it was very difficult to take a clear picture with my phone. There were also display cases with the new models that are coming out. I manged to take a lot of blurry photos. 


Wreck Age was the reason I was at Adepticon to begin with, and we had a pretty great demo board. As far as game play goes, Wreck Age is a skirmish game that is deceptively fast paced. I played a few games and wasn't a big fan of the system, but the more I played it, the more fun I had. My initial concern was that the game operates on a you go, I go system; but only one action (either moving OR shooting, not both) can be performed. There are exceptions to this rule, and some models get more actions than other models, but enough of the models are only performing one action per turn so I was hesitant to embrace it. From what I've played, this allows you to react to the other player, similar to Infinity but not nearly as intricate, so that you don't get steam rolled in one turn. Movement is also based on 1d6 + movement score so it keeps things interesting.

You move then I move

The game's mechanics are based on a d6 system where 4 is the base target and everything else is modified off of that. Multiple dice are rolled, but for most instances, other than hits, only one success is needed. Fairly simple and easy to learn.

Wreck Age as a system is meant to be played in the form of linked scenarios to create a narrative. The outcome of each scenario would improve your community, and your community would improve your units. The focus isn't on the units as much as it is on the community, as you'd choose different community members to fill your roster for different mission types, and death can be quick.

Good thing for you fighting isn't the only thing Wreck Age is all about. Different scenarios could involve skirmishes, trading, exploration, stealth, and role playing. There's a rpg inside the Wreck Age rulebook that's interchangeable with the miniatures game, with a bit more content on character development. 

The scenario we ran as a demo involved a Drifter vanguard trying to blow up a fence so that more Drifters would be able to come in and steal grain in the next scenario. The Drifters used exploding pack boars to do this, and the model is great. Actually all of the models are great, one of the Rackham sculptors did most of our stuff (I think?). Wreck Age's Miniatures

The board while setting up

I ran this scenario about 15 times before a boy from Scotland broke our scenario, knowing that he couldn't hit my sniper with a shotgun, but shooting anyways so the sniper would be forced to take a nerves check. Out of the 70+ adult wargamers that demoed this, he was the only one to think of that. He's going to be great at tournaments.

I was able to take a freehand painting class, a class on weathering powders which was great, a paint theory class, and an airbrushing figures class. They were worth the $15 a class, freehand didn't really do much for me, but it's hard to teach someone how to not shake and make a mess out of things.

So that's Adepticon, it was fun. If you're one of the first thousand to register, the swag bag's contents alone make the registration fee worth it. There was also some cheap vendors, I bought a lot of metal Wood Elf stuff for $2/model, found some old Mordheim stuff (I'm looking at you dwarf treasure hunter), and I was able to pick up Forgeworld's Gamesday Arbites model. I was tempted to pick up the Skin Wolf model but I have no idea what it's supposed to be used for.

Thursday, April 26, 2012


Last weekend I was lucky enough to go to Adepticon in Chicago with Wreck-Age. It was a great experience overall, although I didn't play in any tournaments. There were a lot of fantastic models, and there are a lot of really good small games out there that I got the chance to try.

For a game that is played with a relatively low model count, there is a lot going on. Of all the games that I demoed, this was easily the most fun. The models are reasonably priced (around $8-$12), and once you have the rules down the game play is pretty fast. Both players can have different objectives and it's not all about combat which is a nice change of pace.

It's a miniatures game that doesn't use dice. Instead, players use a deck of cards (1-13). Instead of rolling dice to see if an attack hits and then rolling dice to see if the attack does damage, and then rolling dice to see if the damage is saved against, players flip cards against each other. If the attacker wins the flip, they do damage. The difference between the attacker's and defender's number determines how many cards are drawn to determine damage. Players have a hand of six cards and are able to "cheat" by playing a card from their hand to replace a poor draw. I'm a fan.

Some of the sculpts aren't really my style, but not enough to turn me away from the game. The western bayou horror theme is pretty hit or miss, but the game is quick enough that I picked up a Lady Justice box set.

This is a smaller game that most people probably aren't familiar with unless they post on dakkadakka. It's like if the Mouse Guard took place during the Napoleonic Wars.

My friend picked up a box of Capybaras and I was surprised to see that the sculpts are a lot better than the official painted models suggest. The paint jobs aren't bad, but they don't do the models justice.

I only played a brief demo and the two warbands weren't balanced for each other, but it was a very small game. From what I saw of the rulebook, the game seems to be designed for larger battles and is more campaign oriented. There was a skills progression chart for all the generals that used a talent tree system. With this in mind, I don't think a small skirmish demo was fair to all that Brushfire aims to be.

More than any other game, Infinity is something that I've really wanted to try. The Infinity demo table was set up right next to Wreck Age for the entire weekend so I was able to get a few games in. As a game, especially for a skirmish game, there are too many rules. The system seems to get bogged down under them, and for such a low model count this isn't the game for me. As a system, the game does a lot of interesting things. It's a game about stealth and strategy, each players' leader being secret. Each model adds a turn to the "turn pool" and the leader model adds two, one for being a model and an additional turn that only it can spend. The normal turns in the pool can all be spent by one model, which is different, but it doesn't seem to be very balanced. The dice rolling is counter intuitive, with each player rolling a d20, trying to roll under their score but higher than their opponent. The demo itself didn't have too many rules, but when there was an actual game being played, the players who play this game every other Sunday still had a lot of confusion as to how things work.

The models though, the models are fantastic. It's not quite true scale and not quite heroic. It has a nice middle point that allows for some features to be emphasized, but not comically so. The sculpts are also of very high quality, particularly the PanOceana knight models. They're why I was so eager to play, but I don't think the gameplay is something that interests me.

Wrath of Kings
This game was stupid fun. There are barely any rules, yet manages to be engaging. For players with a short attention span, this game is great. The models are good, I think the Cool Mini demo guy (it's produced by Cool Mini or Not) said someone from Rakham did a lot of the sculpting. Some of the models are more than good, but not all of them. There is a faction with pig soldiers and they seemed to have been a much higher quality than the other army, something with demons. 

My only concern about this game is the price. Standard plastic infantry models were being sold by the Cool Mini vendor for $18. For an infantry model. Wrath of King's rules make it a glorified board game, so I'm not sure why the models are being sold for so much. I hope it was a mistake on a part of the person who was attaching price labels to everything.

The game itself isn't out yet. Maybe that's the reason for the price, either they are testing the market or they don't have many to sell. Either way it's too much, as the demo had eight infantry on either side. If they were metal models I could understand the price, but plastics... There may be a Kickstarter coming out so hopefully there will be an opportunity for a good deal.

That's it for now, I'll post more about Adepticon soon.

Also, buy my Necron army:

Or my Star Wars miniatures collection:

Or my DnD miniatures:

Or some Heroclix and Mage Knight:

Sunday, January 22, 2012

Wreck Age

I've been busy writing. Writing what? Writing this!  http://wreck-age.net/2011/12/16/introductory-quick-start-adventure-and-new-greens/wreck-age_theomen_layout1_3/

I didn't do all of it, but I've been busy working with the Wreck Age team trying to get our book out on time. Also, I have a plane ticket to Adepitcon, so I hope to see you there, I should be around the Wreck Age booth most of the time.

Sorry it's been a while. I miss you.