Tuesday, May 8, 2012

Adepticon II: Swag Bag, Privateer Press, and Wreck Age

When I wasn't trying new games, I was busy getting free stuff, buying things, taking seminars, and talking to people about Wreck Age. Somehow I missed the part about registering for Adepticon gets you a swag bag, which gets you free things. My swag bag had a Hordes Warpack, several bits samples (Battleroad being significantly more useful than Spikey Bits's Black Reach Orc), a Mantic space Orc, several resin bases, the Adepticon mini and poker chip, Gale Force 9 Mysterious Woods markers, a Malifaux rulebook, a Secret Weapon wash (concrete), a Badger paint sample (I'm assuming it's for airbrushing), a Wreck Age miniature that I sent to the guy who bought my Necron army so it's not in the picture, and a Blue Table painting measuring tool that I have already lost. There were also some papers advertising things. If there was anything else in the swag bag I have lost that too.

Privateer Press had a beautiful diorama of Trollbloods fighting Kador. It was behind glass so it was very difficult to take a clear picture with my phone. There were also display cases with the new models that are coming out. I manged to take a lot of blurry photos. 


Wreck Age was the reason I was at Adepticon to begin with, and we had a pretty great demo board. As far as game play goes, Wreck Age is a skirmish game that is deceptively fast paced. I played a few games and wasn't a big fan of the system, but the more I played it, the more fun I had. My initial concern was that the game operates on a you go, I go system; but only one action (either moving OR shooting, not both) can be performed. There are exceptions to this rule, and some models get more actions than other models, but enough of the models are only performing one action per turn so I was hesitant to embrace it. From what I've played, this allows you to react to the other player, similar to Infinity but not nearly as intricate, so that you don't get steam rolled in one turn. Movement is also based on 1d6 + movement score so it keeps things interesting.

You move then I move

The game's mechanics are based on a d6 system where 4 is the base target and everything else is modified off of that. Multiple dice are rolled, but for most instances, other than hits, only one success is needed. Fairly simple and easy to learn.

Wreck Age as a system is meant to be played in the form of linked scenarios to create a narrative. The outcome of each scenario would improve your community, and your community would improve your units. The focus isn't on the units as much as it is on the community, as you'd choose different community members to fill your roster for different mission types, and death can be quick.

Good thing for you fighting isn't the only thing Wreck Age is all about. Different scenarios could involve skirmishes, trading, exploration, stealth, and role playing. There's a rpg inside the Wreck Age rulebook that's interchangeable with the miniatures game, with a bit more content on character development. 

The scenario we ran as a demo involved a Drifter vanguard trying to blow up a fence so that more Drifters would be able to come in and steal grain in the next scenario. The Drifters used exploding pack boars to do this, and the model is great. Actually all of the models are great, one of the Rackham sculptors did most of our stuff (I think?). Wreck Age's Miniatures

The board while setting up

I ran this scenario about 15 times before a boy from Scotland broke our scenario, knowing that he couldn't hit my sniper with a shotgun, but shooting anyways so the sniper would be forced to take a nerves check. Out of the 70+ adult wargamers that demoed this, he was the only one to think of that. He's going to be great at tournaments.

I was able to take a freehand painting class, a class on weathering powders which was great, a paint theory class, and an airbrushing figures class. They were worth the $15 a class, freehand didn't really do much for me, but it's hard to teach someone how to not shake and make a mess out of things.

So that's Adepticon, it was fun. If you're one of the first thousand to register, the swag bag's contents alone make the registration fee worth it. There was also some cheap vendors, I bought a lot of metal Wood Elf stuff for $2/model, found some old Mordheim stuff (I'm looking at you dwarf treasure hunter), and I was able to pick up Forgeworld's Gamesday Arbites model. I was tempted to pick up the Skin Wolf model but I have no idea what it's supposed to be used for.

Thursday, April 26, 2012


Last weekend I was lucky enough to go to Adepticon in Chicago with Wreck-Age. It was a great experience overall, although I didn't play in any tournaments. There were a lot of fantastic models, and there are a lot of really good small games out there that I got the chance to try.

For a game that is played with a relatively low model count, there is a lot going on. Of all the games that I demoed, this was easily the most fun. The models are reasonably priced (around $8-$12), and once you have the rules down the game play is pretty fast. Both players can have different objectives and it's not all about combat which is a nice change of pace.

It's a miniatures game that doesn't use dice. Instead, players use a deck of cards (1-13). Instead of rolling dice to see if an attack hits and then rolling dice to see if the attack does damage, and then rolling dice to see if the damage is saved against, players flip cards against each other. If the attacker wins the flip, they do damage. The difference between the attacker's and defender's number determines how many cards are drawn to determine damage. Players have a hand of six cards and are able to "cheat" by playing a card from their hand to replace a poor draw. I'm a fan.

Some of the sculpts aren't really my style, but not enough to turn me away from the game. The western bayou horror theme is pretty hit or miss, but the game is quick enough that I picked up a Lady Justice box set.

This is a smaller game that most people probably aren't familiar with unless they post on dakkadakka. It's like if the Mouse Guard took place during the Napoleonic Wars.

My friend picked up a box of Capybaras and I was surprised to see that the sculpts are a lot better than the official painted models suggest. The paint jobs aren't bad, but they don't do the models justice.

I only played a brief demo and the two warbands weren't balanced for each other, but it was a very small game. From what I saw of the rulebook, the game seems to be designed for larger battles and is more campaign oriented. There was a skills progression chart for all the generals that used a talent tree system. With this in mind, I don't think a small skirmish demo was fair to all that Brushfire aims to be.

More than any other game, Infinity is something that I've really wanted to try. The Infinity demo table was set up right next to Wreck Age for the entire weekend so I was able to get a few games in. As a game, especially for a skirmish game, there are too many rules. The system seems to get bogged down under them, and for such a low model count this isn't the game for me. As a system, the game does a lot of interesting things. It's a game about stealth and strategy, each players' leader being secret. Each model adds a turn to the "turn pool" and the leader model adds two, one for being a model and an additional turn that only it can spend. The normal turns in the pool can all be spent by one model, which is different, but it doesn't seem to be very balanced. The dice rolling is counter intuitive, with each player rolling a d20, trying to roll under their score but higher than their opponent. The demo itself didn't have too many rules, but when there was an actual game being played, the players who play this game every other Sunday still had a lot of confusion as to how things work.

The models though, the models are fantastic. It's not quite true scale and not quite heroic. It has a nice middle point that allows for some features to be emphasized, but not comically so. The sculpts are also of very high quality, particularly the PanOceana knight models. They're why I was so eager to play, but I don't think the gameplay is something that interests me.

Wrath of Kings
This game was stupid fun. There are barely any rules, yet manages to be engaging. For players with a short attention span, this game is great. The models are good, I think the Cool Mini demo guy (it's produced by Cool Mini or Not) said someone from Rakham did a lot of the sculpting. Some of the models are more than good, but not all of them. There is a faction with pig soldiers and they seemed to have been a much higher quality than the other army, something with demons. 

My only concern about this game is the price. Standard plastic infantry models were being sold by the Cool Mini vendor for $18. For an infantry model. Wrath of King's rules make it a glorified board game, so I'm not sure why the models are being sold for so much. I hope it was a mistake on a part of the person who was attaching price labels to everything.

The game itself isn't out yet. Maybe that's the reason for the price, either they are testing the market or they don't have many to sell. Either way it's too much, as the demo had eight infantry on either side. If they were metal models I could understand the price, but plastics... There may be a Kickstarter coming out so hopefully there will be an opportunity for a good deal.

That's it for now, I'll post more about Adepticon soon.

Also, buy my Necron army:

Or my Star Wars miniatures collection:

Or my DnD miniatures:

Or some Heroclix and Mage Knight:

Sunday, January 22, 2012

Wreck Age

I've been busy writing. Writing what? Writing this!  http://wreck-age.net/2011/12/16/introductory-quick-start-adventure-and-new-greens/wreck-age_theomen_layout1_3/

I didn't do all of it, but I've been busy working with the Wreck Age team trying to get our book out on time. Also, I have a plane ticket to Adepitcon, so I hope to see you there, I should be around the Wreck Age booth most of the time.

Sorry it's been a while. I miss you.

Monday, November 28, 2011

Necron Lord

In lieu of my usual excuses, I thought I'd post an older model, which seemed appropriate with all the new Necron stuff coming out. This was the first character I ever painted, all the way back in 2008. I used an olive for the green, so it doesn't match the rest of my Necrons who use a DA green.


Now for the excuses and what I've been up to.

I started working on a tutorial that I thought would revolutionize making miniature cobblestone. It didn't work out so well so I'm still trying to figure out how to turn it around.

More importantly, I've been helping out on the creation of Wreck Age. Can't say too much about it, but it's for miniatures so I'll have plenty to post when that starts moving along. I got my first miniature in the mail today so I'll try and get that painted up sooner rather than later.

Sunday, October 23, 2011

Inquisitor Crusader Henchman

This model is a long time in the making, although there's not much to show for it. I think he's had three different paint schemes on him, all without stripping the model in between. It's an older model, so there wasn't much detail to begin with, so as far as I can tell, nothing got clogged up.

I wasn't a very good painted to begin with, but I just don't have any motivation right now. I think it's the fact that I haven't played a game of anything since May. New Necrons are coming out soon, maybe that'll be the inspiration I need to get back into wargaming.


I don't know what I was trying here with these colors...


This model is leaning forward, and is under a dark robe so it's very hard to make out the detail, even in person. I tried taking a picture with some paper in the background to brighten the shot up a bit but my phone doesn't seem to like that. Every picture has weird horizontal lines.

I feel like I've forgotten a lot about painting, just when I felt like I had learned a lot about it. Life gets in the way sometimes, but I'm going to try to get back into war gaming and painting.

And check out http://www.warmongergameday.com/, there's a find a player feature that I think would be awesome if it took off.

Monday, September 26, 2011

Red Box Games Review

I've let you down blog. I haven't had time to paint anything lately between several family emergencies and finally getting a job. The job has really awkward hours so once things calm down, I don't know how motivated I'll be, but at least I can afford new things (that will take years to get painted).

Because of the above, I'm going to post some filler. During Labor Day weekend, Red Box Games had a sale and I picked up a figure that I've had my eye on. With the sale and the free shipping, I really didn't have an excuse not to. Despite my first order getting lost in the mail, Tre was really helpful and sent a replacement right away. This only took three days, so the shipping was free and fast, with excellent customer service.

Since the website only has greens, I thought I'd put up a picture of the model so people could see the quality of the cast and a size comparison.

Reaper, Red Box, Warhammer Fantasy, and 40k miniatures, all similar height

The figure scales pretty decently with other brands, although the head and hands are a little small. When I say this, I mean that when compared to more popular lines that use a goofy, oversized scale, they appear to be small. The proportions of all of the body parts to each other are excellent.

My favorite part about this model, and I'm really, really excited about it, is that the model comes with pre-drilled pin holes. The only thing better than pre-drilled pin holes is pins built into the model. These are tiny pieces, and without the smallest drill bit, they'd be impossible to drill. I broke my tiny drill bit last year and have yet to find a replacement in stores.

 That little dot? That's a no fuss pin hole. 

My life made easier.

I'd recommend and if I had a use for any of the figures, I'd have no reservations about buying them.

Friday, September 16, 2011

Fantasy Mausoleum Terrain WIP

Originally I had intended this piece to just be a flat, elevated, grassy surface. After thinking about it for a while, I couldn't figure out what need of a flat, elevated, grassy surface anyone in a fantasy city would have.


When I carved the blocks, it was right after I had placed the mud. Although they came out ok, I probably should have waited. The second picture was inscribed three hours later, and as you can see, the area is still wet but drying. Like an epoxy, this was much easier to work with when it was drying.

I textured the top bricks with drywall mud to add stability. If you haven't seen my previous post about DryDex Spackling, you can do so here. I love working with pink foam, but areas like corner tend to become flimsy since only a very small portion of the brick is still attached to the rest of the foam. For this reason, I textured the top surface. Also, I think the bricks being raised above the ground makes the piece more dynamic, not one equally elevated area. I also textured the rest of the top to make the ground uneven before glueing on different sized ballast. 

To continue last week's post on the advantages of drywall mud over spackle, I decided to add some sunken tiles to the ground, to add something decorative to the flat area. At first I was smashing the mud off, with my pen (the bottom right) before I realized I could just cut the area out. Instead of crumbling, the mud dried to a solid patch. Although this isn't terribly durable, I could see it being a cheap alternative to greenstuff in some cases.

As a further test, I added the ballast to the area around the tile when the mud was still wet, rather than waiting and adding glue. Once this was dry, I had to add another layer of ballast. After this was done, I still wasn't sure as to what the piece should be, but I found a bunch of tomb stone bits in a bag of Empire and Undead pieces I purchased on eBay last year. I don't see me ever needed tomb stones for anything else so I decided to add them to this.

With a fence and some tomb covers with shields, I think this is ready to paint. I can't think of any other details that I can add to this.